星期四, 六月 05, 2008

Moriarcis - City of the Dead

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Moriarcis - City of the Dead
作者:TheMC

这个mod通过增加一个死亡城市和一系列新的法术脚本,使得玩家能扮演死灵法师。

要求OBSE v0014a或更新版

特点

- 一座全新的Ayleid遗迹城市供探索
- “友好的”不死市民,各司其职
- 2个全新的地牢
- 一个2-4小时左右的全新主线任务
- 一个1-2小时左右的全新支线任务
- 2套装备
- 能成为死灵法师,拥有新的法术、能力和改变游戏风格的力量
- 能永久的召唤骷髅仆从,为其装备,并通过对话命令其行动
- 展示装备的骷髅模特

法术

- 束缚骷髅仆从 - 本mod最大的特色。一旦完成主线任务,玩家便得到了永久束缚骨骼仆从为其服务的能力。不同于原版的骷髅,这些骷髅是NPC。这意味着你不但可以可以和他们对话,还能为其装备与发布其他命令。
- 收割灵魂 - 为这个mod增加的灵魂陷阱新版。这个法术会在玩家的物品栏生成一枚特殊的黑色灵魂石,可用于束缚一名骷髅仆从。任何NPC死于收割灵魂效果下时也有几率在其物品栏生成骨头,可用于束缚骷髅仆从。

- Corpseflesh - Corpseflesh会使得玩家的身体如死尸般坚韧,对普通武器的抗性增加。玩家也成为了行尸走肉,因此会对疾病免疫。同时玩家接触过的人会有几率感染 随机的疾病。这个几率在于玩家接近他人的技能,熟练的玩家能在数秒间传染给目标多种疾病,以致其于死地。
- 复活马匹 - 通过这个法术,玩家能复活任何被杀害的马匹为骨马为自己使用。
- 获取武器 - 获取武器将在在玩家周围召唤一个隐形的阴影,它会拿着武器保护玩家。
- 吸噬灵魂 - 吸噬灵魂的效果类似灵魂陷阱,除了它并不是在对方死时方将灵魂置入灵魂石,而是在对方生命消耗的同时。
- 灵魂食者 - 灵魂食者通过消耗黑色灵魂石来使玩家摆脱对生命药剂的需要。恢复的健康值取决于恢复系法术技能等级。
- 灵魂饮者 - 与灵魂食者很像,这个法术允许玩家通过普通的灵魂石来恢复法力值。恢复的法力值取决于玩家的技能等级和灵魂石的质素。
- 腐坏灵魂石 - 这个法术使玩家能在月光或星光下,牺牲少许法力值便将大号灵魂石变成黑色灵魂石。

预览

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screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onmouseover="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.style.cursor='hand'; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onclick="if(!this.resized) {return true;} else {window.open(this.src);}" onmousewheel="return imgzoom(this);" alt="Click here to open new window CTRL+Mouse wheel to zoom in/out" width="716" border="0">
screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onmouseover="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.style.cursor='hand'; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onclick="if(!this.resized) {return true;} else {window.open(this.src);}" onmousewheel="return imgzoom(this);" alt="Click here to open new window CTRL+Mouse wheel to zoom in/out" width="716" border="0">
screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onmouseover="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.style.cursor='hand'; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onclick="if(!this.resized) {return true;} else {window.open(this.src);}" onmousewheel="return imgzoom(this);" alt="Click here to open new window CTRL+Mouse wheel to zoom in/out" width="716" border="0">
screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onmouseover="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.style.cursor='hand'; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onclick="if(!this.resized) {return true;} else {window.open(this.src);}" onmousewheel="return imgzoom(this);" alt="Click here to open new window CTRL+Mouse wheel to zoom in/out" width="716" border="0">
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screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onmouseover="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.style.cursor='hand'; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onclick="if(!this.resized) {return true;} else {window.open(this.src);}" onmousewheel="return imgzoom(this);" alt="Click here to open new window CTRL+Mouse wheel to zoom in/out" width="716" border="0">
screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onmouseover="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.style.cursor='hand'; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onclick="if(!this.resized) {return true;} else {window.open(this.src);}" onmousewheel="return imgzoom(this);" alt="Click here to open new window CTRL+Mouse wheel to zoom in/out" width="716" border="0">

更新

- 1.01:修正骨马缺少的材质。
- 1.02: 修正售卖模特时出现的CTD问题。
- 1.03: 修正灵魂石任务。不再需要灵魂石,现在使用新加的吸噬灵魂法术。修正了存放模特至容器时可能出现的CTD问题。改良腐败灵魂石的所需天气环境。一些其他的小修正。
- 1.04: 修正骷髅仆从和Moriarcis市民间可能出现的暴力问题。对吸噬灵魂法术进行小改动。
-1.05: 增加收割灵魂法术,修正奴仆召唤法术时黑色灵魂石发生bug的问题(现在用收割灵魂法术),修改boss代码使Myrk不再消失。

下载

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